
Centurion Redux
Minmatar Mining Corporation Red Dwarf Alliance
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Posted - 2009.08.28 05:57:00 -
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Originally by: Ecky X Edited by: Ecky X on 28/08/2009 05:18:06
Originally by: Shaemell Buttleson
Originally by: Centurion Redux Edited by: Centurion Redux on 27/08/2009 05:02:46 Edited by: Centurion Redux on 27/08/2009 04:49:48 I dont fly in large fleet battles, but what about this off the wall setup. I would imagine the optimal range is too short and sig radius to huge?
Highs 6x 1400mm Howi IIs with tremor Mids 2x Large Shield Extender IIs 1x Invul field II 1x Tracking Comp II optimal range 1x Quad Booster MWD Lows 1x RCU II 2X Gyro IIs 2x Tracking Enhancer IIs 1x DCU II Rigs 3x Core Defence Field Extender Is
289 Dps with Reload on 152+44 Optimal/Falloff 84,205 EHP
Maybe swap one Rig for em hardner rig?
Would be a mean fit if you could drop the RCU for a Gyro or another tracking enhancer.(Aka massage powergrid)
Or if artys had a better optimal/falloff could be pretty sick to drop the tc for another invul Also clip size on arty is too Freaking small.
You need to check your targeting range and then ask yourself why you'd be fitting long range ammo.
Shaemell is right. The Tempest looks almost acceptable, doesn't it? Until you realize you need to stuff 2-3 sensor boosters in there.
The problem isn't just the Tempest, that just compounds it. Artillery really do suck.
I like the idea of a highest-dps longrange weapon @ 152km, increasing artillery's damage mod but leaving its range alone. It may make fleets think twice about engagement ranges, if they have to leave out their highest DPS ships to engage at 180 or 200. I haven't looked at how it performs vs other weapons systems with close range ammo, but at least increasing the damage on tremor may fix artillery in general.
I feel that the Maelstrom performs fine compared to its competition, at least with autocannons, but the Tempest really needs something. How about a Marauder-like bonus? A base 100% bonus to projectiles, and drop either the RoF or damage bonus, depending on what you want out of it. Give it 4 turrets, 6 highs. With the RoF bonus left, it will have slightly more turret DPS - the same as the Maelstrom. With the damage bonus left, it will have the same DPS it had (a bit less than the Maelstrom's), only with much higher volley damage. The Mael will still have a tanking bonus and superior slot layout for tanking, as well as an extra heavy drone than on the 'pest, so give it a 5 or 10% falloff bonus as its new 2nd bonus and call it a day.
Yeah... 2-3 SB ruins the whole fit, DOH. Well i tried to fix something thats too broken to fix.
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